A2ZWEBDESIGNSUSA

The overpowered, broken Prometheus Lens makes Destiny 2 fun again

Over the weekend I dipped back in to Destiny 2 to grab the bugged, seriously overpowered gun Prometheus Lens from everyone’s favourite video game arms dealer Xur – and I ended up having more fun with the game than I’d had in a good long while.

One of the weirdly brilliant things about the Destiny games is they’re at their most memorable when they’re broken. We had this with Destiny 1 and the Vex Mythoclast, an exotic fusion rifle that evaporated poor Crucible opponents in the blink of an eye. And while Crota’s End was a disappointing follow-up to the never-been-bettered vanilla Destiny raid Vault of Glass, I’ll never forget spending hour after hour trying to take Crota himself down as our raid leader disconnected his PlayStation 4 from the internet.

And so we come to Prometheus Lens, a trace rifle that hit the headlines last week for the speed with which it melts enemy Guardian faces in the Crucible. This trace rifle fires a red laser beam that does such a ridiculous amount of damage so quickly, that it is now the first gun on the team sheet for Destiny 2 PVP fans.

Amid yet another Destiny 2 outcry (the game’s not having the best of times at the moment, bless it), Bungie announced a plan to nerf the Prometheus Lens. It launched with a bug that made it do more damage than intended, Bungie, affectionately nicknamed Bungo by fans for its penchant for cockups such as this, admitted.

Would Bungie cancel the weekend’s Trials of the Nine event as a result? Trials is Destiny’s ultra competitive PVP event. People take it very seriously, and the last thing it needed was a whole load of red laser beams of death ruining the fun for everyone.

No, Bungie replied. Trials would go ahead as planned. Not only that, it gave everyone Prometheus Lens. And so Xur, troll face basking in the reflective glory of the European Dead Zone’s stunning sky box, opened his van-full of exotic wares and sold Prometheus Lens to the Destiny masses by the bucketload.

This was perhaps the best thing Bungie had done to Destiny 2 since the embattled shared world shooter came out in September. Bungie, in full Bungo mode, owned its mistake and effectively said, well, if everyone’s overpowered, no-one’s overpowered. Go out there and have some fun melting faces, Bungie declared. And fun we had.

:: GTA 5 money and stock market assassinations – BAWSAQ, LCN, Lester missions and how to earn money fast in GTA 5 story mode

pic.twitter.com/xYVjtuZFA3

— Luke Smith (@thislukesmith) December 8, 2017

The Crucible has been a right laugh because of Prometheus Lens. As expected, everyone’s using the thing. Red laser beams of death are everywhere. Turn a corner, Prometheus Lens. Jump onto a platform, Prometheus Lens. Rush a capture point, Prometheus Lens. I’ve had a huge amount of fun blasting other players to bits, and, when I die from Prometheus Lens, I can’t help but laugh. In one breath I’m able to rinse four Guardians in a few seconds. In another I don’t last more than four seconds because four red lasers whittle my health down upon each respawn. The Crucible is broken, but it’s glorious. As my colleague Tom pointed out, Prometheus Lens turned Destiny 2 into Unreal Tournament with Instagib enabled.

Destiny 2 PVP, fuelled by the broken Prometheus Lens, looks like this right now:

Prometheus Lens makes Destiny 2 great again #PS4sharehttps://t.co/dSf6PSPA83 pic.twitter.com/IiQcSj3Ib1

— Wesley Yin-Poole (@wyp100) December 11, 2017

And what of Trials? Well, it’s all about the Prometheus Lens meta. Take a look at this page on Destiny Trials Report. Just take a look at it. 90 per cent of kills this week in Trials were caused by Prometheus Lens. The gun was used in 99 per cent of matches.

Good, I say. Destiny 2 has been a dour affair. Bungie is a pretty serious studio that takes its space magic nonsense pretty seriously. I love it when the developer lets its hair down, or relaxes ever so slightly as to allow Xur to sell the very gun everyone was losing their shit about.

The Crucible is chaos, but every now and then chaos is exactly what a video game needs. One of the reasons I preferred Destiny 1 PVP to Destiny 2 PVP is that it had four more players on the map (two on each side). Destiny 2’s fewer players and longer ability recharge time means fewer supers and grenades and special powers kicking off at any given moment. For a game with some of the best particle and sound effects in the business, that’s sad. When you kill someone with Prometheus Lens, they sort of explode in a cool, red sci-fi mini-explosion. And look at the lasers everywhere. Look at the pretty lasers shooting across the map!

The Prometheus Lens also rekindled my fond memory of Halo’s Spartan Laser, which was one of my favourite weapons in Bungie’s later Halo games. It turns out the Spartan Laser inspired the Prometheus Lens, so it’s okay in my book.

In celebration of Prometheus Lens weekend, here is the screen grab from Halo Reach that I saved years ago which eventually inspired the weapon. pic.twitter.com/5eJr9nuSqN

— Jon Weisnewski (@sharkeatsman) December 8, 2017

Now, I know you can’t have a competitive PVP environment dominated by a single gun. And I know it’s all fun and games for a weekend, but if The Crucible continued to be packed to the brim with red death lasers it would get old fast. So the inevitable nerf must be made. Bungie must patch the fun out of Destiny 2.

Wouldn’t it be cool if Bungie added a just-for-fun Crucible mode that restricts players to using pre-nerf Prometheus Lens only? I think that would be awesome, but it doesn’t feel like Bungie’s style. Perhaps such a thing will have to wait for when players get their hands on private matches in 2018.

Until then, Bungo’s broken Prometheus Lens reminds me how much fun Destiny can be when it doesn’t work properly. It reminds me how ridiculous this shooter can be when things don’t go to plan. And it reminds me that for all the fuss over progression and the endgame and experience points and bright engrams, good old fashioned video game fun is the most important thing.

So here’s to Destiny 2’s broken Prometheus Lens! A flash in the pan, for sure. But what a flash!

12 dead in Basra as rockets fired at airport and Iranian consulate torched

Click:wps官网

Unknown assailants fired three Katyusha rockets at Iraq’s Basra airport Saturday, an airport official said, after a chaotic and violent night that saw hundreds of protesters burning tires on main streets and highways and setting ablaze the Iranian consulate in the city.

The protests in Basra are the most serious to shake Iraq’s oil-rich southern Shiite heartland in years. Protesters are calling for an end to endemic corruption, soaring joblessness and poor public services and have turned their rage on neighboring Iran, blaming its outsized influence in Iraq’s political affairs for their misery.

The official said it was not clear who was behind the Saturday morning attack on Basra airport, which also houses the US consulate. He said the attack occurred at about 8 a.m. local time and did not cause casualties or disrupt flights in or out of the city. The official spoke on condition of anonymity, citing security concerns. There was no immediate claim of responsibility for the attack.

Hours earlier, protesters shouting anti-Iranian slogans including "Iran, out, out!" stormed the Iranian consulate and set a fire inside. They also burned an Iranian flag and trampled over a portrait of Iran’s supreme leader Ayatollah Ali Khamenei.

Iran’s Foreign Ministry spokesman, Bahram Ghasemi, condemned the attack, which he said caused significant damage to the building. He called for maximum punishment for the assailants.

Although the US government has disagreements with Iran, the State Department criticized the attack, without explicitly mentioning Iran. "The United States condemns violence against diplomats, including that which occurred today in Basrah," it said in a statement.

Elsewhere in the city, protesters tried to attack the headquarters of the Iran-backed Assaib Ahl Al-Haq Shiite militia and the guards stationed there opened fire. Angry protesters marched to the city’s presidential palaces compound, where Shiite paramilitary troops are stationed, and tried to breach it. At least three cars driven by the troops ploughed into the protesters, killing one and wounding four others, according to a health official who spoke on condition of anonymity because he was not authorized to speak to media.

Other protesters set tires on fire on main streets and highways, ignoring a curfew imposed by the authorities.

More than 10 protesters have died in clashes with security forces since Monday, including three who were shot dead by security forces on Thursday night as protesters lobbed Molotov cocktails and set fire to a government building and offices of Shiite militias in the city. Many residents of the predominantly Shiite city accuse Iranian-backed political parties of interfering with Iraqi politics and some hold them responsible for mismanagement and the poor services in the city.

Prime Minister Haider al-Abadi has ordered an investigation into the violence, which showed no sign of abating.

The unrest in the south comes amid a political crisis in Baghdad, adding to overall tensions in the country.

The newly elected parliament earlier this week held its first session since the national elections in May, but the session was adjourned amid disagreements as two blocs, both claiming to hold the most seats, vied for the right to form a new government. 

 Civil unrest fueled by anger against perceived corruption and misrule by Iraq’s political elite intensified across the south of the country on Friday, as protesters stormed the Iranian consulate in Basra while others briefly took workers hostage at a nearby oilfield.

After five days of deadly demonstrations in Basra in which government buildings have been ransacked and set alight, protesters broke in and damaged the consulate’s offices, shouting condemnation of what many perceive as Iran’s sway over Iraq’s political affairs.

Security sources said the consulate was empty when the crowd burst in. Iraq’s Foreign Ministry said the storming of the consulate, which it deeply regretted, had nothing to do with protesters’ demands.

"The targeting of diplomatic missions is unacceptable and detrimental to the interests of Iraq," said ministry spokesman Ahmed Mahjoub.

Iran, however, blamed Iraq for failing to protect its embassy and said it expected Baghdad to "identify and punish the attackers quickly," Bahram Qassemi, the spokesman for the ministry, told journalists, according to state media.

The Iraqi ambassador to Tehran was later summoned to the foreign ministry over the complaints.

Several foreign governments have consulates in the city, including the United States and Russia.

Life is Strange: Before the Storm review

The truth can be hard to look at, is it really something you’re ready for? Maybe the lies we tell each other are less horrible than the truths we keep hidden? In addition to these being the main questions Life is Strange: Before the Storm asks of its players, they were also, in a way, the questions those players asked of publisher Square Enix when Before the Storm was first announced. Why spoil the mysteries of the original Life is Strange by laying them bare for all to see? Why not let fans leave the words unsaid and the people never met to their imaginations? Why entrust these beloved secrets to a new development studio? But, despite those legitimate concerns from the Life is Strange community, since the first episode launched in August this year it’s been apparent that Before the Storm is not only a worthy follow-up to the original Life is Strange, in some ways it surpasses the groundwork that has already been laid.

Before the Storm paints a more intimate picture of Chloe Price, hellraiser best friend of the original’s protagonist Max Caulfield, three years before the events of Life is Strange, in the time Max moved away to Seattle and the two lost contact. Playing as Chloe is a markedly different experience to playing as Max, and given how much you know about Chloe’s future at this point, it’s remarkable how much freedom it feels like Before the Storm gives you in shaping her outlook and attitude.

Crucially, of course, Chloe does not have Max’s mysterious ability to rewind time. This could have been regarded as a step backwards in the complexity of the game, but Before the Storm wisely plays to Chloe’s strengths of perception and social manipulation, meaning there are plenty of opportunities to carefully explore your surroundings and approach altercations as a puzzle to be solved. And there’s a very marked permanence to the responses you give and the reactions you have to the world around you, raising the stakes in a very real way.

An extra layer is added to certain conversations in the form of Backtalk, a unique skill for Chloe where she can turn an opponent’s words against them in a sort of verbal Tug O’ War. These are never mandatory, but can open up new dialogue avenues and resulting consequences if undertaken. They range in difficulty, sometimes allowing you room for slip-ups and sometimes immediately failing should you give one wrong answer. Responses must be given in a very short time frame, piling on the pressure in an already tense stand-off. Backtalk is a very Chloe way of dealing with the world around you, and although it doesn’t always flow in a way that feels natural, it’s a shame that it is used less frequently as Before the Storm moves towards its conclusion.

Chloe is only one half of the relationship at the core of Before the Storm, however. This is our first time meeting Rachel Amber, the enigmatic figure at the centre of Season One’s disappearance case. Fans were worried that actually meeting Rachel after only hearing about her in the original series would spoil her allure, but in truth spending so much time with the real person behind all the rumours and hearsay is every bit as intoxicating as you’d hope it to be – Rachel is a beautifully nuanced individual, as strong and as vulnerable as she is deeply flawed and ultimately unknowable. The chemistry between the two young women is immediate and electrifying. Seeing and experiencing them both as I do after playing Before the Storm enriches the experience of the original Life is Strange in ways I didn’t think possible. It changes not only how you see them, but how you interpret different events of the original game and, surprisingly, how you feel about Max by extension.

Many players wondered what point there was in telling the story of two people we already know the fates of, but Before the Storm’s greatest strength is in coaxing you into forgetting everything that has come before and losing yourself once again in Arcadia Bay, in letting you forget the hardships to come and revelling in the heady rush of an exciting new relationship. It also takes risks by introducing new characters and new scenarios. The D&D section of Before the Storm’s first episode was quite a large departure from the tone of the original series, entirely optional – and an absolute triumph with fans. Players can return to the fantastical adventures of Elamon and Callamastia in Episode 3, but only if they’ve followed a very specific set of actions – otherwise, the opportunity to play won’t even arise. It’s also a clever conceit that actions Chloe takes throughout the story can have an effect on her luck in-game. Players who take the time to explore and interact with things up until the game will be rewarded with a higher perception roll, for example.

Additionally, Before the Storm introduces new characters so likeable that, going back and playing the original series after having started Before the Storm, I actually missed them among all the obnoxiously pretentious Blackwell alum. Conversely, some side stories involving familiar characters seem to fizzle out in Episode 3, and it makes you wonder whether it would have been better to have kept them away from the story entirely. But then, it would have been disappointing to fans not to have them included at all, and seeing how differently some of these characters deal with the acerbic Chloe as opposed to wallflower Max is a treat in itself.

As with the big, story-altering choices in Life is Strange, your decisions in Before the Storm have no right or wrong answers, but nor are they choices that mess with the fabric of time, space and reality. The decisions Chloe makes in Before the Storm are the million everyday decisions we all make every single day, to further our own agendas, to help those we love, to heal, to hurt. In its best moments, Before the Storm prompts you to look inwards and ask yourself: are the lies we tell ourselves any better or worse than the lies we tell other people? It reminds us, again and again, that nothing and no-one is ever just black and white. A bully can have the best interests of those who can’t help themselves at heart. A parent can do unthinkable things to preserve their child’s innocence for just that little bit longer. You can criticise someone for hiding a painful truth, but turn around and do the exact same thing simply to keep a smile on the face of someone you love.

As Before the Storm reaches its conclusion it culminates in a decision that, ultimately, is just about a careful choice of words. But words destroy worlds just as easily as tornadoes do, and no-one will feel that more acutely than players who are invested in Chloe and Rachel’s world. The final choice means nothing if you don’t care for these characters, and asks you to be introspective in a thoughtful way that games rarely manage.

One of the things I truly loved about Life is Strange, even when the dialogue was a little off-putting and the lip-syncing was poor, was that it was always heartfelt and earnest. Too often now it feels like we are encouraged to mock anyone and anything that dares to bare its soul, both on-screen and off – to be honest with ourselves and with others is to be vulnerable, and to admit that maybe you don’t have all the answers. Before the Storm puts itself out there in the same way as the original series; this is no cynical exercise in spinning out a successful franchise for a quick cash grab, this is a labour of love and care by developer Deck Nine. In its best moments, Before the Storm portrays the beauty and wonder, as well as the danger and difficulty of loving others in a real, raw and intelligent way, setting the bar for other games like it to follow.

It’s a shame that events in the final episode force Rachel and Chloe to spend large amounts of time away from one another. If anything, Before the Storm could have done with one more episode to flesh out revelations made in the game’s final few acts and avoid a lot of confusion and even a few plot holes and inconsistencies as it hurtles headlong into a rushed resolution. Although it’s amazing what Before the Storm has managed to accomplish in just three episodes, it would have been fascinating to explore a few of the plot threads that ended up being left by the wayside – the relationship between Chloe and former fling Eliot, for example. And though there are plenty of nods and easter eggs for eagle-eyed fans of Life is Strange, Before the Storm never feels like just filler material, or like we’re treading water until the main events get underway. It also looks and sounds beautiful, carrying on the somewhat dreamlike, sun-drenched visual quality of Life is Strange and punctuating moments of calm with wistful and delicate indie rock, adding texture and a distinctive rhythm to a world already dancing to the beat of its own drum.

Despite fears that it would sour the memories of our first trip to Arcadia Bay, Before the Storm changes how we see not only Chloe and Rachel, but the rest of the world that Dontnod created. Its story is more mundane than the original – and by that I mean more relatable, more meaningful, more painful and more beautiful. Before the Storm is not a magical mystery story, it is an everyday tale of two people coming together at the exact right time in their lives. it’s about capturing those moments, big and small, that change who we are as people. Every player will bring their own experiences and prejudices to each situation, conversation and confrontation within Before the Storm, and what you answer may tell you as much about yourself as it does Rachel and Chloe. Before the Storm does what every worthwhile prequel should – it tells its own story and connects to what came before in a way that enhances both experiences for the better. Hella feels.

Read the Eurogamer.net reviews policy

Donald Trump cancels trip to Ireland

Donald Trump has reportedly cancelled a planned trip to Ireland less than two weeks after it was announced by the White House. 

The US president had been due to visit on November 12 to “renew the deep and historic ties between our two nations" as part of a wider trip to Europe.

The Irish government appeared to be taken by surprise by the cancellation, first reported by the Irish Independent, but later confirmed to the paper that the trip was "postponed due to scheduling reasons".

Mr Trump owns a golf course in Ireland – the Trump International Golf Links at Doonbeg – and has often talked fondly about the country. 

Mr Trump hosted the Irish Taoiseach and sported a green tie to celebrate St Patrick’s Day last year, following a tradition started by his predecessors.  

He had been due to spend a day in Dublin before travelling to his golf resort on his way back from attending commemorations for the 100th anniversary of the end of the First World War in France.  

The White House said on Tuesday final arrangements for Mr Trump’s European trip were still under review, but it is understood the Dublin portion has been removed from the schedule.

Sarah Sanders, the White House press secretary, said: "The president will travel to Paris in November as previously announced. We are still finalising whether Ireland will be a stop on that trip. As details are confirmed we will let you know."

Irish officials were also taken by surprise when the White House announced his trip on August 31, with Leo Varadkar, the Irish Taoiseach, admitting the announcement "came a little out of the blue".

He told Irish radio station RTE on September 2: "There is an open invitation to the US President to visit Ireland at any time.

"We hadn’t known until just a couple of days ago that he was going to take the opportunity of his visit to Paris for the Armistice commemorations, commemorating a hundred years of the end of the First World War, to visit Dublin, and also he’s going to go to Doonbeg too.

"We’ve got to work on a programme and all the rest of it but I think any programme we will have will have to respect the fact that we will inaugurating our own President on the 11th of November."

The  Taoiseach’s spokesperson was unable to confirm that the trip had been cancelled when reports broke earlier on Tuesday. 

His office later said it was still possible Mr Trump will take up Mr Varadkar’s invitation at a future date, but confirmed November’s trip will not be happening.

The delay in the president’s visit may come as a relief, with several Irish political parties suggesting they would stage protests which could present a diplomatic dilemma for the government.

Mr Trump’s predecessor Barack Obama enjoyed a trip to the country in 2011. During his four-day visit he poured a pint of Guinness and at one point told the crowds: “I’m Barack Obama, from the Moneygall Obamas.” 

Mr Trump talked about his relationship with Mr Varadkar, the Irish leader, when the pair together commemorated St Patrick’s Day last March in Washington DC.  

Mr Trump joked to the Irish prime minister: "I look forward to seeing you often. Whenever you got a problem, we’ll solve it – except for trade." 

He went on: “They got those taxes so low [in Ireland]. You’re a tough one to compete with, with the taxes." 

Star Citizen alpha 3.0 lands, Squadron 42 gameplay revealed

Two days before Christmas the big Star Citizen update happened. Alpha build 3.0, which we have been waiting more than a year for – and which has been described as bringing the game to an early access state – arrived.

Cloud Imperium also released an hour of gameplay footage taken from the standalone single-player game Squadron 42, a sister product to Star Citizen, and which has no release date.

The headline feature of Star Citizen alpha 3.0 is the ability to fly down and explore unique and expansive planetary surfaces – four to begin with. But alpha build 3.0 also brings a core feature set which makes Star Citizen more closely resemble an actual game than ever before.

There’s a new mission system that gives you actual things to do; things like run deliveries, or escorts, or go on bounty hunts or patrol areas, and much more. There’s the first implementation of a cargo system, and kiosks at major hubs where you can buy and sell at dynamically changing prices. There’s a new outlaw city on a mining planetoid encompassing these things as well.

All over there is a deepening and refining of gameplay systems too, including the introduction an oxygen supply, stamina and heart rate gauges, and wounds which affect gameplay.

In short, alpha 3.0 provides the best opportunity yet of assessing whether Star Citizen is actually any good – whether all those controversial millions of dollars the game has crowdfunded really are making something special. I’ll let you know my thoughts after I’ve had some time to play – the last time I played Star Citizen was two years ago.

The full Star Citizen alpha 3.0 patch notes, which are very long, are on the official website. The baseline way in is a Star Citizen Starter Pack, which costs $42. Bear in mind the game is still considered alpha, so has a lot of development work to go.

Spanish homes sold at knock-down prices – provided you let the previous owner die there

Spanish pensioners who are property rich but cash poor are latching on to a new trend in the housing market by selling their homes but retaining the right to live in them until their death.

Elderly people like Carmen Segovia, a 92-year-old from Madrid, are gaining a boost to their quality of life in their twilight years by selling what is known as bare ownership of their properties while retaining the right of usufruct, meaning they continue to live in their homes as long as they remain alive.

"What I want is to die in my house,” Ms Segovia told the Spanish online newspaper El Español about her plan of selling her 100-square-metre flat for €200,000 (£180,000).

“I have all my family memories here so until I die, I’d like to live well."

For investors looking for a property at a good price there is, of course, no guarantee on how soon they will be able to exercise ownership.

Ms Segovia, who never married or had children, said she remains in good health.

V2 | Scott Williams | Enticingly high-end villas with pools in France, Greece, Italy, Morocco, Spain and Turkey

“Thank God, I have no illnesses. Frankly, now I just want to live in peace and travel,” she said, adding that last year she visited China after holidaying in Egypt in 2016.

With the Spanish property market heating up once again after an economic crisis that saw prices fall by 20 per cent on 2008 levels, investors hope that buying well-priced homes and waiting on their dwellers to die will bring rich rewards.

Also popular in France, real estate agents with experience of the practice say that discounts for investors on the real value of the property purchased can reach up to 50 per cent. 

But some Spaniards have described the trend as morbid when commenting on bare ownership property ads on social media.

“You could end up willing someone to die to use the house they live in. I wouldn’t be able to sleep”, commented Twitter user Troya la Gatika.

Another concern expressed by some social media is the impact on homeowners’ heirs in a country like Spain, where children are entitled by law to inherit a share of their parents’ assets.   

“We have three daughters who are all well set up,” said 88-year-old Mariano Muñoz, who has sold the Madrid home in which he continues to live with his wife, 85.

“They don’t need the money and we thought it was a good idea to sell. This way we can have money to live without worries.”   

Here’s a first look at Soulcalibur 6

UPDATE: Bandai Namco has released first details of Soulcalibur 6, and it confirms the game revisits the events of the original 1998 Soulcalibur game.

The story revolves around the search for the Soul Swords, and takes place in the 16th century. Bandai Namco promised we’ll “uncover hidden truths”.

Gameplay mechanics wise, Soulcalibur 6 features the Reversal Edge system, which lets you land a counter attack while in guard. We don’t know exactly how it works, but we do know that if you’re able to read your opponent’s techniques, Reversal Edge lets you counterattack. If it hits, the game triggers a “powerful production like a scene from an action movie highlighted by a dynamic camera”.

Characters confirmed include Soulcalibur veterans Mitsurugi Heishiro and Sophitia Alexandra.

ORIGINAL STORY: Bandai Namco has announced Soulcalibur 6, the next game in its long-running fighting game franchise.

Bandai fighting game chief Katsuhiro Harada took to the stage at The Game Awards to reveal Soulcalibur 6’s debut trailer, which includes snippets of gameplay. It’s built on Unreal Engine 4.

We see classic Soulcalibur 3D weapon-based fighting, with side-stepping, blocking and parrying. Soulcalibur 6 looks like Soulcalibur!

Soulcalibur 6 is due out on PC, PlayStation 4 and Xbox One in 2018.

French authorities ban parents from calling baby boy ‘Amber’

French authorities have refused to let a couple name their newborn boy Amber because the child might suffer from unclear sexual identity.

Amber – or Ambre in French – has now joined a growing list of names such as Nutella, Strawberry, and Manhattan that have fallen foul of French courts who deem them unsuitable and potentially damaging.

The couple from the Morbihan department of Brittany had the child in January this year. But when they went to officially register his birth, the registrar reported them to the prosecutor in the town of Lorient, who decided that as Ambre was usually a girl’s name the risk of confusion over the child’s sex might prove damaging to him.

The parents were ordered to appear in a family court but the judge said she saw no grounds for forcing them to change their child’s name. The prosecutor however decided to appeal, and the baby’s name will remain in limbo at least until next April when the case is likely to come back before the court.

The child’s mothers, who are backed by Les Enfants d’Arc-en-Ciel, a group promoting the rights of gay parents, have questioned whether they are the victims of homophobia.

“Society is very unfair,” said one of the boy’s mothers Alice Gondelle. “It allows ridiculous first names like ‘Clitorine.’ I wonder why it is that with a name as classic and ancient (as Ambre) can’t get through and it is the state that is attacking us in the courts?” 

Amber, which is derived from the translucent fossil resin used in jewelry making, is a popular girl’s name in English-speaking countries, especially the United States, but its French equivalent Ambre is relatively rare in France. It is largely seen as a female name, but Ms Gondelle said in a post on her Facebook page that she knew of 37 male Ambres in France.

French officials have a long track record of knocking back names they do not approve of. In 2015, a court ruled that a couple could not call their daughter Nutella as it might “lead to mockery and unpleasant remarks.” The same court had made similar arguments a few months earlier before overturning the decision of another couple to name their child Fraise (Strawberry).

Last year a couple was told to find another name for their baby after a court ruled they could not use the name they wanted because it contained the an accented letter, “ñ”.

The French language does not use the tilde accented, but the couple from Brittany had picked a traditional but obscure name from the Breton language – Fañch.

Officials pin hope on experimental drugs in latest Ebola outbreak

The latest outbreak of Ebola in Democratic Republic of Congo is still a long way from being brought under control, a senior World Health Organization official has said.

In an interview with the Telegraph, Peter Salama, WHO’s deputy director-general for emergency preparedness and response, said that in the original epicentres of the disease – around the towns of Mangina and Beni in the north east of the country – there were "promising signs" that the disease was coming under control.

But in the city of Butembo – where there have been four cases – the situation was less certain.

“Until we have traced every contact we cannot say for certain that the disease is under control,” he said.

The latest figures from WHO show that there have been 133 cases of the disease, including 91 deaths – making it the eighth largest Ebola outbreak in history.

The outbreak has been ongoing since the beginning of August in the north east of the country, where a number of militant groups operate and security is poor.  

FAQ | Ebola

The Nord-Kivu and Ituri provinces of DRC, where the outbreak is occurring, are among the country’s most densely populated areas with a combined population of around 11 million.

The area borders both Rwanda and Uganda and, because of the poor security situation, there is a constant flow of refugees out of the country.

Working in an area where security is such a concern has complicated the response, said Dr Salama. All responders have had to undergo security training and they are sent out with radios so staff at base can keep track of them.

.html-embed.component .quote.component{margin-left:0}.html-embed.component .quote.component .component-content{margin-right:16px}.quote__source,.quote__author{white-space:normal}@media only screen and (min-width:730px){.html-embed.component .quote.component{margin-left:-60.83px}.html-embed.component .quote.component .quote__content:before{margin-left:-12px;padding-right:1px}}@media only screen and (min-width:1008px){.html-embed.component .quote.component{margin-left:-82.33px}}

If the outbreak was to move further north or eastwards then we would be facing more complicating factorsDr Peter Salama, WHO

Some 40 contacts living in the high-security "red zones" have been given mobile phones and asked to call in twice a day giving their temperature readings. 

WHO and other responders have had to use a military escort to reach people around Oicha where there is considerable unrest.

"If the outbreak was to move further north or eastwards then we would be facing more complicating factors," said Dr Salama. 

Dr Salama said that he hoped the use of experimental treatments would have an impact on the control of the disease.

As of September 11 around 29 people had been treated with the new therapies, 14 of whom had recovered and been discharged, eight have died and seven are still on treatment. 

"Almost half of patients have been successfully treated so that’s good news," said Dr Salama

The five therapies fall into two broad categories: monoclonal antibodies such as ZMapp and broad spectrum anti-viral drugs.

They have been approved for emergency use by the Congolese authorities and a team of clinicians, including representatives from WHO, the DRC ministry of health and NGOs such as Médecins Sans Frontières (MSF), take a range of factors into account before deciding whether to administer them.

Are we prepared for the next Ebola-scale epidemic?

François Esmyop, a doctor working in an MSF-run Ebola treatment centre in Mangina, said: "The first choice of drug is ZMapp but that’s complex to administer so if we don’t have enough capacity we will choose a second-line drug."

ZMapp is administered via an intravenous infusion and the patient needs to be continually monitored to ensure that they’re getting the correct dose. 

This is the first time such a range of therapies have been available during a live outbreak and doctors are keeping a close eye to work out the impact of the drugs. In previous outbreaks doctors have only been able to offer supportive care.

Dr Esmyop said: "Data is being collected but not in the same way as in a clinical trial. Setting up a clinical trial takes a lot of time and while they’re being organised patients that may benefit would be left without access. We’re operating under a monitored emergency use framework which allows the drugs to be used." 

Newsletter promotion – global health security – end of article

 Protect yourself and your family by learning more about Global Health Security 

Donald Trump’s lawyer claims Americans would ‘revolt’ if the president was impeached

Click:C78012-14

Donald Trump and his legal team have hit back at suggestions he could soon be impeached, with his lawyer saying that the American people would “revolt” if such a move was taken. 

Rudy Giuliani, the former New York mayor who is now a legal adviser to Mr Trump, said that it was “inevitable” any attempt at impeachment would fail.

Meanwhile Mr Trump himself claimed that the stock market would “crash” and leave people across the country “very poor” if he was ever forced from office.

He also did not rule out pardoning Paul Manafort, his former campaign manager found guilty of bank and tax fraud just two days ago who faces up to 80 years in jail. 

The push-back came as new details emerged about the illegal hush money payments made to two women who claimed affairs with Mr Trump before the 2016 election. 

David Pecker, the chief executive of the company which publishes the National Enquirer, agreed to talk to prosecutors about the payments in return for immunity, the Wall Street Journal reported. 

National Enquirer figures have been accused of being involved in both payments. Mr Pecker, a long-time friend of Mr Trump, reportedly shared details about what the president knew about the deals. 

Headlines in America continued to be dominated by the claim from Michael Cohen, the president’s former personal attorney and fixer, that Mr Trump ordered him to make the deals. 

Mr Cohen pleaded guilty to breaking campaign finance laws over the payments to porn star Stormy Daniels and Playboy model Karen McDougal, which he said was an attempt to "influence" the election. 

Mr Trump has admitted the payments came from him but denied any laws were broken, insisting the money did not come from campaign finances. 

By implicating Mr Trump as a co-conspirator in a crime, Mr Cohen triggered fresh debate about impeachment – a process that sees US congressmen vote on removing a sitting president from office. 

Mr Trump responded in a Fox News interview broadcast on Thursday. "I don’t know how you can impeach somebody who’s done a great job,” he said. 

“I’ll tell you what, if I ever got impeached I think the market would crash. I think everybody would be very poor.” 

Mr Giuliani, who talked to Sky News after playing golf in Scotland during a break, was equally dismissive, painting Mr Cohen as a liar and Mr Trump as having little to answer. 

Asked if it was “inevitable” Mr Trump will be impeached, Mr Giuliani responded: “Hardly. I think it’s inevitable that he won’t. President Trump has been completely cleared. 

“You have this Cohen guy, he doesn’t know anything about Russian collusion, doesn’t know anything about obstruction. He’s a massive liar. If anything, it’s turned very much in the president’s favour.”

He added: "You could only impeach him for political reasons and the American people would revolt against that."

Impeachment, which would first see politicians in the House of Representatives and then the Senate vote on removing Mr Trump, is still a way off.

Both bodies, which make up the US Congress, are held by the Republicans – Mr Trump’s party – and few senior congressmen have publicly backed such a move. 

Leading Democrats have urged caution ahead of the mid-term elections in November, appearing to fear being accused of political opportunism if they pushed for impeachment. 

Some have insisted that any decision should wait until Robert Mueller, the special counsel looking into Russian election meddling and obstruction of justice claims against Mr Trump, has concluded his investigation. 

In Mr Trump’s interview with Fox News he suggested that ‘flipping’, where someone agrees to tell prosecutors what they know in turn for leniency, should be made illegal. He also gave his presidency so far a rating of “A+”.