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Your fondest Obsidian game memories

In September we asked you to share your favourite moments from an Obsidian game and we, on behalf of Paradox, dangled prizes in front of you in return: consoles for the two winners, PC Pillars of Eternity and Tyranny keys for the 10 runners-up. And you answered in your droves.

In the end there were more than 300 moments to read through but doing so was a real pleasure. I really mean that. Nowhere have I ever read a more convincing argument for why Obsidian Entertainment is a treasure of a developer than in your collected moments.

Stood next to each other your moments show not only the variety of games Obsidian has made but the breadth and depth of detail and freedom within them. They show Obsidian’s desire to challenge preconceptions and play with formulas in order to surprise us, and they show how deep in our minds strong stories and characters can burrow.

Without further ado, the winning entries follow. Apologies to grand prize winner AutisticDragon, whose very long answer I sliced for brevity, and to the other entries I tidied too. The full accounts are achived in the comments section of the original Obsidian competition article.

Congratulations those who won and commiserations those who didn’t. Mini shoutouts to IchiFox, adaknitter, isaaclawton, richarddavies, Zekiel79, DM501, BenjaminMarshall and willooi. Winners, I will message and email you, but to everyone who took part, thank you.

Incidentally, while I have the perfect target audience in my grasp, here’s a quick and handy list of a bunch of things I wrote about Obsidian after visiting the studio recently:

  • Inside Obsidian: How RPG’s greatest survivors kept the lights on
  • Rummaging through Obsidian’s drawer of unused-and-waiting game ideas
  • Stormlands and the million-man raid: Obsidian’s cancelled Xbox One exclusive
  • The Making of Alpha Protocol, Obsidian’s secret best RPG
  • Fallout: New Vegas was once Fallout: Sin City and had three playable races
  • Why Obsidian turned down a Game of Thrones video game

Oh and I recorded, and wrote, a Star Wars: Knights of the Old Republic 2 postmortem a little while back, too.

The Winners

AutisticDragon

As an autistic person, I regularly feel ignored by media. In video games the player is often interacting with beautiful, charismatic neurotypicals or sociopaths and there’s not a whole lot of room there for anything else. New Vegas didn’t fall into that trap, because whilst it did have its share of the usual suspects, it also had Lily and Raul.

Lily’s mind was being overcome by an invasive disease whose effects were ever increasing levels of aggression – something she had to deal with on a daily basis. She was a lovely person but she was prone to snapping and having a more fantastical equivalent of panic attacks in a very spectacular fashion. Her condition was barely controlled by medication, though sadly this was also impairing the memories of her life before the disease. She’s an old lady and the faces of her grandkids served as a poignant anchor for her identity.

In Lily’s case it was possible for her to find peace but only through the erasure of her identity. The question begs to be asked: Isn’t that death? If you are no longer the person you were, if you have no recollection of that person, then hasn’t that person effectively died? This made the quandary regarding her medication all the more overwrought, dramatic, and emotionally charged. Lily’s condition and the cure thereof asked a question of the player that no one should really ever need to answer. “What is the worth of identity? And is it worth more than happiness?”

Lily’s story had no ‘right’ answer. Much like the real world, there were boons and caveats when dealing with her condition and, whatever road was chosen, there would be consequences. I still struggle with my final decision to this day. I perused all of the outcomes of her story and decided the best thing to do was to have her remain on half of her medication; it would slow the damage to her memories, though she’d still be confronted with the problems her seizures always represented. I picked a holding pattern out of hope.

I’m not proud of that choice, really. It was simply the only choice I could make in good conscience. To my mind, it was simply the choice I would regret the least, which is the only way I could think about it. One could argue for years over what the ‘right’ choice is, because there really was none. I made my choice out of a desire that one day, medical advancements would allow her to retain her memories and be cured of her seizures.

This story was poignant to me as it pinged off of the struggles I’d endured as an autistic person. These days it feels like not a month goes by where someone isn’t trying to ‘cure’ autism in some horrific way that would literally strip the autistic person of their very identity.

Lily’s condition would’ve perhaps elicited a very different response in the minds of others. I can only imagine the more neurotypical, extraverted individuals playing New Vegas would’ve chosen to ‘cure’ her sickness.

Her identity would’ve been seen as an acceptable casualty.

I don’t agree. I can’t.

Without Raul and Lily, [New Vegas] might not have struck nearly the chord it did. As it stands, it’s a game I’ll always remember for being brave enough to show people there’s more than just a couple of different kinds of person out there, that humanity is incredibly diverse and that diversity doesn’t have be seen as a pejorative factor.

Aningan

My favourite moment was shooting Darcy in the bollocks in Alpha Protocol.

To put the scene in context, I have a tendency with [Western RPGs] to always play the good guy. I select the appropriate, measured response in every conversation. I never kill NPCs or civilians. And I’m always lawful alignment. It’s not that I’ve never been tempted to play a villain or a clown, but I can never bring myself to stick with it. I get too invested in my characters, and too invested in being good.

Alpha Protocol went a long way to curing me of this tendency, or at least showed me the joys of role-playing an utter madman. For my version of secret agent Mike Thorton, Alpha Protocol’s very malleable protagonist, was quite possibly the most unstable individual to ever grace a video game.

It all started innocently enough. During the game’s initial training mission you find yourself competing against Agent Darcy, an alpha-male type with a chip on his shoulder and a grudge against your character. During his turn on the training course, you can either watch as he tries to beat your score, or you can obstruct him. I chose the latter course and shot him with a tranquiliser. This was funny enough in its way, but it was the reaction from another character, Thorton’s handler Mina, that made me instantly fall in love with the game. Not only did Mina respond to the fact that I had shot Darcy ([if I recall] she encourages you to do it), but she also picked up on the fact that I had very deliberately shot him in the bollocks, and reacted accordingly – leading to a hilarious conversation at the end of the scene and, later in the game, an angry email from Darcy referencing the incident.

Normally, after doing something like shooting a story character, I would have reloaded the game and replayed the scene ‘properly’, but the reaction from Mina was so funny and unexpected that it encouraged me to carry on with my playthrough in the same fashion. And so, for the rest of the game, rather than playing stealthily as I typically would have done, I would instead run headfirst into every encounter, and make a point of shooting everyone in the bollocks. My version of agent Thorton made himself an asshole in other ways, too, choosing the most snarky and childish responses when in conversation, such that by the close of the game, just about every NPC hated him/me, with the exception of Sie, an East German madwoman mercenary who would become my love interest after I alienated the straight-laced Mina.

One transgression followed another until, towards the end of the campaign, I found myself charging through a Roman mansion Rambo-style, blowing everything to bits while Sie hummed the Ride of the Valkyries on my comm and cooed approvingly every time I exploded an antique. Clearly something had changed.

So yes, lots of moments, but all stemming from that little transgression at the start of the game, which would steer Agent Thorton onto a path of chaos and change the way I play choice-driven WRPGs.

Final Fantasy 15 guide and walkthrough

How to tackle the open-world’s many quests and activities

The Runners-up

Songless_bard

I decided to play Fallout: New Vegas with a high luck character. I don’t think I’ve ever been rewarded so much in sheer giddy joy – rather than combat prowess – for a character creation decision.

I decided to name her Lucky too, for maximum on-the-noseness. This provided great amusement when Doc Mitchell, after fixing up Lucky’s slightly wonky Gamebryo face said, “Huh. Not the name I would’ve picked for you.”

I dunno, buddy – I think surviving a shot to the head is pretty damn lucky. Clearly the good Doc is a glass half empty type.

Lucky was a cowgirl gunslinger, naturally, wandering from town to town in search of caps and seeking revenge for the man responsible for her bullet induced hangover. When she finally arrived at the Strip and cashed in on that revenge (how’s your head feeling, Benny?) she decided to reward herself with some R&R at the casinos.

I was delighted to discover that my high luck did, indeed, affect the gambling. Playing Blackjack saw me almost always hit the magic 21, turning over a face card just when I needed one. Lucky made her fortune that way until every single casino kicked her out. I’m pretty sure that’s why she left Reno before coming out to Vegas – pain of death for winning too much.

My absolute favourite memory of that character, though, was when she was asked for a password. I hadn’t spoken to anyone about it, hadn’t discovered it written in an email or stashed in someone’s pocket. I didn’t know what it was – and Lucky certainly didn’t know.

But I was given a Luck dialogue option. Lucky casually guesses “Ice cream”.

The guess was correct. It was beautiful.

To this day I still like to bring that up as a point of amazing use of skills and stats in an RPG.

DrinkingWithSkeleton

The best Obsidian moment for me takes place in Neverwinter Nights 2: Mask of the Betrayer, in the depths of the abyss between planes, gazing up at the titanic, malevolent skull of Myrkul, dead god of death.

The encounter with Myrkul is just a conversation, one that takes about 20 minutes or so if you thoroughly explore its branches. There is token combat depending on how things go, but you’re here to talk. By this point, the campaign has taken somewhere in the ballpark of 70 or 80 hours (assuming you began in the base NWN2 campaign) and it is only at this point that you understand the curse you are labouring under. In one long, slow chat, Myrkul explains everything: the origin and purpose of his nightmarish curse and the byzantine layers of schemes that have brought you to his bones. Everything falls into place, and you have no mysteries left to solve, just the chilling realisation that you have been inexorably drawn to this moment.

This is the moment the narrative hinges on, and you realise that the dozens of hours of adventuring that you’ve undertaken converge upon this moment, a kind of narrative black hole that draws in everything that came before and transforms your understanding. This is the essence of Obsidian’s design, and you can find similar moments in many of their other games. But Myrkul is still the best, a grand manipulator who has, without you even realising it, warped the nature of your story. Even truly killing him does not end his curse, and there are grave challenges ahead even in that moment of revelation. It is moments like these that make Obsidian’s games something special, and I look forward to more of them in the future.

Liber8or

There is a moment near the beginning of Star Wars: Knights of the Old Republic 2 where you are walking through some streets and come across a refugee who needs help. He asks for Credits and you have to decide as to whether you should give some or not. I did – I was probably aiming to build a Light side character.

After he ran off I was treated to a cutscene with Kreia – a member of your party who had been questioning my motives and actions – narrating what would later transpire. In my case, I saw a scene where the refugee I helped was attacked and robbed. This selfless act I had committed, or so I thought, caused more misery than the situation the refugee had been in before I intervened. Benevolence doesn’t necessarily deliver positivity or good fortune – this was the lesson the game was trying to teach me.

The moment in the streets had opened my mind to the possibility of unintended or unthinkable consequences. This left a profound impact on how I viewed subsequent scenarios, forcing me to think about what might happen as opposed to what I expected to happen. In many ways, this made storytelling in KOTOR 2 richer and more immersive as I now needed to think about my decisions rather than going for the quick, easy, points-scoring for the Light or Dark path.

Furthermore, this scene also resonated with understanding how the real world operates. I don’t wish to bring cynical rhetoric as to the merits of charity, but I think Obsidian Entertainment was trying to highlight the inherent complexities of such actions. That is why, ultimately, the game succeeds. It doesn’t want you to feel good or bad for the consequences of the decisions you make; heroes are defined by how they justify their decisions.

If your reasoning stemmed from positive and optimistic inclinations and yet the outcome was negative or disastrous, the player can feel confident because they know why they chose to do what they did. This is the fuzziness or greyness of decision-making. Intent is the heart of the matter, not the outcome, and that in itself makes for a far more fascinating journey and tale – one Obsidian Entertainment delivered through one minor encounter in an alleyway filled with refugees.

Charlieharmon

I’m an old fart so I’ve loved Obsidian since back in the Black Isle Studios days when Planescape: Torment was so good it made me flunk out of college (there may have been other factors – who can remember?). Choosing a single in-game moment might not be impossible but it would definitely drive me insane. On the other hand…

It’s a few years ago. I’m going somewhere, and I’m going to be gone for a few hours. My wife isn’t a gamer, except for Her Interactive’s Nancy Drew games, but it’s such a big part of my life that even many years into our relationship I’m still intermittently trying to get her on board.

A friend has mentioned to me that his wife actively dislikes video games but she’s played The Stick of Truth all the way through twice, back to back. My wife, having heard this story and been sold on the idea of turn-based combat as a means of not being overwhelmed, is creating a character as I leave. She’s disappointed that she can’t play as a girl but she’s going to style her PC as a girl and pretend.

Six hours later, I arrive home. The house is dark, with the exception of flickering lights in one of the windows. When I go inside, my wife doesn’t appear to have moved. She’s been pulled onto the spaceship, and she’s getting smacked down by the aliens over and over again, and she’s so frustrated that she’s muttering some of the fouler language I’ve ever heard her produce. I offer to help and I just get murdered, and I can’t figure out what’s going on.

Finally, I look at her character sheet, and she’s, like, level two. Upon discussion, it becomes clear that she, having never played an RPG, has been avoiding combat.

“Honey!” I say. “RPGs – with the exception of Planescape: Torment, the greatest game of all time, which you and I will someday play through together, even though you think fantasy, as a genre, is ‘kind of stupid’ – are all about committing acts of violence to make yourself stronger!”

She started a new game right then and there, and she played through to bedtime. She has her own Steam account now.

Olough

One of my favourite gaming memories is of playing through Alpha Protocol for the first time with my partner. We had tremendous fun with the dialogue system and the often-absurd responses we were able to elicit from the game’s characters.

Our protagonist had something of a split personality to say the least, as we could never quite decide how to play him in his role as secret agent. Eventually we developed a system whereby my partner would suggest the names of different spies or spy actors, and I’d try to approach any given scene or conversation as if I were them.

“Do a Matt Damon!” she’d say while I was talking to an NPC, and I would have to choose the most dull and earnest response. Or, “Pretend you’re Bond,” and I’d try to play it cool and suave.

My favourite moment came when she barked out “Tom Cruise!” in one of the game’s penultimate scenes, and I, not quite knowing how she wanted me to portray Cruise, decided to play the role of a swivel-eyed loon, choosing the battiest and most contradictory dialogue choices, veering between happy positivity and angry outbursts. We decided afterwards that we had done a pretty good job of capturing something of the awkwardness of Tom Cruise’s infamous Lauer interview.

The wonderful thing about Alpha Protocol is that you can play every scene in any of the above ways and the characters in the game will always respond appropriately. Not only that, but unlike most WRPGs – where the ‘good’ dialogue choices tend to generate the dullest responses – it manages to be consistently hilarious whether you play it as an out-and-out good guy or as a raging nutter.

Final Fantasy 15 guide and walkthrough

How to tackle the open-world’s many quests and activities

Jkruse05

The moment I remember best, which I tell others about, was in Fallout: New Vegas. It was the moment that convinced me it was something special, beyond more Fallout 3.

I made my way into Caesar’s camp with ridiculous sneaking capabilities and an inventory of remote C4. I wanted to rescue Benny, just because. I don’t know how long I spent but eventually I sneaked a pack of those explosives into every soldier’s pants. I assumed, after years of playing Oblivion and Fallout 3, Caesar would be ‘essential’ and unable to die, but I put one in his pants too, just to knock him down.

I hid in a corner of Caesar’s tent and detonated all the C4. The soldiers’ body parts flew all over, and, to my surprise, so did Caesar’s. So did Benny’s – but I didn’t care all that much any more. I looted all the unique items I could find and walked out of the camp, unmolested.

That moment, when Caesar died to a dumb idea, showed me just how carefully constructed the narrative was, to allow me to attack and/or kill anyone without concern for breaking the game or story. That’s the way story in an open world should be done.

Rpowell3

When Kreia saves the Exile from the Jedi Council’s sentencing [in Star Wars: Knights of the Old Republic 2]. In particular this one line: “She has brought truth and you condemn it? The arrogance!”

This line perfectly sums up the flaws in the Jedi Order of that time period and throughout the Star Wars saga: their flawed moral superiority, their inability to see perspectives outside their own, and their unwillingness to compromise with those they believe to be ‘fallen’.

It gives me chills every time I hear that line and it has changed my perspective on the Star Wars universe as a whole.

KingFunkIII

In Stick of Truth there’s a point where Jimmy is talking and starts to stutter. You’re ‘supposed’ to be able to skip the stuttering but it doesn’t work and you have to sit there listening to the poor chap struggle on for what feels like an eternity, wondering whether the game is bugged and if you’ll be stuck and there’s no way past. Eventually he manages to finish and the game carries on.

To me this was the best joke of all – incredibly South Park but something only possible in the medium of video games and (in my mind at least) it also worked as a nod to the perceived bugginess of some previous Obsidian releases. Comedy genius.

Chrismcmullen

My favorite memory is the uncomfortable conclusion to Rose of Sharon Cassidy’s quest line in Fallout: New Vegas. I’d learnt that the game eschewed the notion of black and white morality but I still felt sure that confronting Alice McLafferty, the owner of the Crimson Caravan company, was the right thing to do. And there was no doubting her culpability: McLafferty had given the order to take down Rose’s caravans, slaughtering her employees, ruining her livelihood and leaving her to seek solace at the bottom of a bottle.

Confident I was ‘in the right’, Rose and I walked into McLafferty’s office to confront her. As we presented her with incontrovertible evidence of her crimes, things went about as well as you might expect. The grizzled caravan boss drew on us and bullets started to fly, a situation that only escalated when, stepping over her corpse, we headed outside to find ourselves pinned down by heavy gunfire. We returned fire and more bodies hit the dirt, blood seeping into the irradiated Nevada sand.

As we left Crimson Caravan, I tried not to look at the numerous corpses that littered the compound. It was impossible to believe that they’d all been party to their boss’s actions. And yet, they were dead all the same. Had there been another way? As heinous as McLafferty’s crimes had been, it didn’t feel like we were the ‘good guys’. I pushed the thought to the back of my mind and journeyed onwards.

It wasn’t until the battle for Hoover Dam was won, and the dust settled, the ramifications of my actions really came to light. As one of the game’s ending slides grimly informed me, as the Crimson Caravan company was no more the wasteland’s critical supply lines had been severed. This left many settlements with no way of obtaining the essentials they needed to survive in the inhospitable wasteland. And so, thanks to my misguided belief that vengeance was the best course of action, hundreds of people met an agonising end.

There was, it turns out, another way of handling the quest but I was nevertheless left shaken. It made perfect sense that taking out the Crimson Caravan would leave people isolated – it just hadn’t occurred to me.

There have been other games that adopted a similarly ‘grey’ approach to the concept of right and wrong, but I’ll always remember Fallout: New Vegas for being the first game to remind me the player isn’t always right.

Fattyjoker

I’ve had a lot of genuinely memorable moments with Alpha Protocol, ranging from utter brilliance – everything about its conversations – to irritating ridiculousness, laughable crouch-running animation included.

But The One has very little to do with the game itself and more to do with me personally, as it usually goes. There’s a little Easter egg on a boat level. The boat is named Victory when translated from Russian (ПОБЕДА) but has a couple of letters missing, transforming the word into Misfortune (БЕДА).

It’s a throwback to a series of Soviet books and cartoons about an adventurous yacht captain and his crew – a small, funny detail, and nothing more. And yet for me it became associated with the idea of the video game industry being a truly universal media, where a few people in California could produce something with an inconsequential detail that could only be read and recognised by someone familiar with the Russian language – or at least the Cyrillic alphabet in general – and a relatively obscure animation based on a pre-World War 2 children’s novel. Like some 18 year old kid from the Ukraine.

Greece warns ‘no-deal’ Brexit would plunge country into ‘financial and political instability’

Greece has warned it will need more financial aid from Brussels in a ‘no-deal’ Brexit scenario, raising the spectre of bitter EU in-fighting over money. 

In a move that hands potential leverage to British negotiators, Athens has warned that the financial fallout from a no-deal Brexit would leave the country facing “increased financial and political instability” if there was a shortfall in the EU budget up to 2020.

The warnings in a Greek government working paper point to the potential backlash that would be caused by a British crashout which would leave an immediate £10bn-a-year black hole in EU finances.

Dominic Raab, the new Brexit secretary, warned last month that the £40bn so-called ‘Brexit…

Tonga’s PM challenges Pacific nations to weight loss contest to tackle region’s obesity epidemic

The prime minister of Tonga has challenged his fellow leaders of Pacific nations – which have the world’s highest rates of obesity – to a year-long weight loss competition.

Lamenting the failure to curb rising obesity levels in the small island states, ‘Akilisi Pōhiva, a former teacher, said he would propose the competition to his counterparts at a meeting next week of the eighteen-member Pacific Island Forum.

“We should all get together for a weight loss competition; for an entire year, so when we meet the following year we will weigh in again and see who has lost the most,” he told The Samoa Observer. 

“It is not about who loses the most kilos but in order to shake off the weight, you must eat light and having that healthy mentality will go a long way.”

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The noncommunicable disease [rates] and child obesity has everything to do with our eating habits and our lifestyle'Akilisi Pōhiva, Tonga prime minister

According to data compiled by the CIA World Factbook, the ten most obese countries in the world are all in the Pacific.

This includes Nauru, where 61 per cent of the adult population is obese, the Cook Islands, (56 per cent), Palau (55 per cent), the Marshall Islands (53 per cent), Tuvalu (52 per cent), Niue (50 per cent), and Tonga, Samoa, Kiribati and Federated States of Micronesia, which are all above 46 per cent. Next on the list are Kuwait (38 per cent) and the United States (36 per cent); Britain has a rate of 28 per cent and is in 36th place. 

Globally, about twelve per cent of adults are obese.

The high rates of obesity in the Pacific have been credited to various causes, including poor diet and the replacement of traditional foods by imported and processed goods as well as a genetic disposition.

Mapped | The global epidemic of 'lifestyle' disease in charts

A study in 2016 found that almost half of the Samoan population had a gene that stores additional fat and increased their chances of being obese.

The high levels of obesity in the Pacific have led to a range of health problems, including increased rates of diabetes and cardiovascular disease. 

Urging Pacific leaders to set an example for their citizens, Mr Pōhiva said life expectancy  in Tonga had reduced from 71 to 68 years.

“The noncommunicable disease [rates] and child obesity has everything to do with our eating habits and our lifestyle and it is complex issue when it comes to our Pacific people,” he said. 

“And with Pacific island leaders, we meet and talk and talk about this issue, yet initiatives on this issue is not making an impact… We have been advocating the same issue over the years but it doesn’t seem to work.”

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Indonesia condemned for death of 31 suspected criminals ahead of Asian Games

Click:solid surface bathtub

A police crackdown on petty crime in the run-up to the Asian Games in Indonesia has claimed dozens of lives, Amnesty International said Friday, criticising what it said was an "unnecessary and excessive" campaign.

The rights group said at least 31 suspects were killed under a "shoot first and ask questions later" operation in host city Jakarta and South Sumatra in the lead-up to the world’s second-biggest multi-sport event, which kicks off Saturday.

"These shocking figures reveal a clear pattern of unnecessary and excessive use of force," said Usman Hamid, executive director of Amnesty’s Indonesia office.

"The hosting of an international sporting event must not come at the price of abandoning human rights."

Nationwide, Amnesty said police shot and killed some 77 suspects since January, up 64 percent from the same time last year, but they were not all directly linked to the Games.

Police did not immediately respond to a request for comment.

Last month, authorities said they had shot over 50 suspects in Jakarta who "resisted arrest" during a pre-Games crackdown, with some 15 of them dying of their wounds.

Shooting thieves and muggers who were armed or attempted to flee was necessary to clean up the streets before thousands arrived in Indonesia for the Games, police have said.

Human Rights Watch has also criticised the policy.

"The Asian Games are intended to celebrate human achievement, not provide a pretext for a police ‘shoot to kill’ policy in the name of crime control," HRW’s deputy Asia director Phelim Kine said last month.

Authorities have also been targeting terror suspects, with Indonesia on high alert following a string of suicide bombings this year which reignited concerns about Islamist militants.

Tens of thousands of security personnel are being deployed during the games.

Indonesia is hosting some 11,000 athletes and 5,000 officials for the event.

Assassin’s Creed Origins patch adds even more photo mode effects

There’s a new patch for Assassin’s Creed Origins on PC, PlayStation 4 and Xbox One which improves the game’s excellent photo mode.

New photo effects in the game include temperature, tint, saturation, noise, vignette, exposure and depth of field.

Origins’ photo mode is truly great. Head over to the Assassin’s Creed reddit and you’ll find it flooded with beautiful pictures of desert sunsets, random events such as meteor showers, brutal combat shots… and a couple of brilliant bugs:

AC: Origins has a bizarre animal spawn bug and I'm really hoping it doesn't get fixed pic.twitter.com/mcQbhASZe5

— Tom Phillips (@tomphillipsEG) October 30, 2017

Today’s patch, numbered 1.03, is available now on PC and PlayStation 4 (the Xbox One gets the update soon). It weighs in at 1.1GB on Steam, 1.3GB on Uplay, 1.5GB on PS4 and 1.8GB on Xbox One.

For prospective Xbox One X users, the update also adds in 4K and Dolby Atmos support, as well as HDR TV support for use on both Xbox One X and PS4.

More than 100 other fixes and updates have been implemented, some of which relate to quests and locations in the game which could be considered spoilers.

With that warning in mind, the full list is available to browse over on Ubisoft’s forum.

‘It’s a perfect storm’: Pressure mounts on Barcelona mayor over city security

In the old fishermen’s neighbourhood of La Barceloneta, residents are having trouble sleeping. Its narrow streets that lead onto Barcelona’s beachfront are teeming with young tourists, many with beer cans or cocktails in hand.

In the area’s only park, the inebriated who can make it no further sleep where they fall, while others settle in to continue the party through the night. 


Despairing of the noise emanating from crammed tourist flats, the early hours brawling and public urination, and the drug paraphernalia frequently found in the children’s playground, locals are demanding Barcelona’s city hall take urgent action.

“People cannot rest,” said Manel Martinez, vice-president of the Barceloneta Neighbours’ Association. “Many residents are leaving the barrio – people who were born here – because they cannot go on living like this.”

It is just one of the multitude of complaints that awaits Ada Colau, Barcelona’s Left wing mayor, when she returns from her summer holiday this week.

In her absence, she has been slapped with a motion of censure voted through by opposition parties, who say she has allowed so-called "over-tourism" to drag parts of Barcelona into chaos. They have also demanded that she hand over responsibility for the city’s security to a council-appointed expert. 


Alfred Bosch, the head of the Left-wing ERC in the city council and a candidate in next year’s mayoral elections, has particularly strong words for Ms Colau, claiming Barcelona is in danger of becoming "the drug capital of Europe".

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Many residents are leaving the barrio – people who were born here – because they cannot go on living like this.Manel Martinez

Accused by Ms Colau’s party of making "apocalyptic" pronouncements as part of his political campaign, he defended his warning in an interview with the Telegraph, saying the proliferation of so-called "narco-flats" and illegal "coffee shops" in one of Europe’s most visited cities made it a clear risk. 


Critics stress that tourists are welcome in Barcelona, which according to the city government received more than 15 million visitors last year.

They say the problems lie in the lack of controls surrounding tourism, such the rise of sites such as AirBnB which they claim are strangling the rental market, the violence and public disorder surrounding the drug trade and the growth of illegal street selling.

Last week’s extraordinary meeting was called after a fight, partially caught on camera, between street sellers and tourists in the city’s central Plaça de Catalunya, when a US tourist claimed he was assaulted.

A series of fights between rival drug dealers in the Old Town neighbourhood of El Raval – videos of which have emerged in the media – have also generated alarm.

In one particularly high profile case in April, two men armed with nunchucks and a machete were filmed fighting in broad daylight in what turned out to be a pre-arranged duel.

Other incidents in the past week include a man being attacked with a stick and a knife and a nighttime standoff between groups of alleged prostitutes.

Neighbourhood groups say the causes are complex. In the case of El Raval, many drug flats – of which there are believed to be up to 45 in the area – were occupied by dealers after being left empty by evictions during the financial crisis.

The growth of tourism in Barcelona then fed the trade, with an “image of permissiveness” attracting visitors who believed they could behave in ways they would not at home.

Representatives of two groups, Action Raval and Action Reina Amalia, said that building owners who let to tourists often took a passive attitude to the problem, claiming that they were happy for remaining residents to be driven out by "misery" so they could sell to developers.

“It’s a perfect storm,” said a spokesman from Action Reina Amalia.

Back in La Barceloneta, Mr Martinez expressed similar sentiments. Young people arrive from all over Europe thinking that “here they can do whatever”, he said, relating incidents of tourists passing out drunk in the middle of the street. 

“Do you do this in your own country?" he asked, adding: “We don’t understand how people end up in this state.”

While tourists have been targeted by small protests – in July, one group, Arran, stormed an open-top tour bus – Mr Bosch insisted anti-tourist sentiment was "very marginal".

His message to international visitors was to "collaborate with us" on keeping Barcelona "a success story", he said. "If we don’t manage it well, if it gets out of hand, we are going to ruin this".

Jelly Deals: Pokemon Ultra Sun and Moon Fan Editions down to £32

A note from the editor: Jelly Deals is a deals site launched by our parent company, Gamer Network, with a mission to find the best bargains out there. Look out for the Jelly Deals roundup of reduced-price games and kit every Saturday on Eurogamer.

If you’re planning on picking up a copy of Pokémon Ultra Sun or Pokémon Ultra Moon this week, you may want to check out SimplyGames’ current offer on the ‘Fan Edition’ versions of both games.

Head to the main site and you can pre-order the big-box editions of both titles for £31.99, which is the cheapest price these editions have ever been available for.

The ‘Fan Editions’ feature a bonus steelbook to go along with your regular boxed copy of the game, and are a launch exclusive – meaning this is one of those ‘once they’re gone, they’re gone’ deals.

Indeed, both of these editions are currently sold out at Amazon UK, so if you’d like to claim a copy (for cheaper than the standard edition of the game), you should probably get in there quickly.

  • Pokémon Ultra Sun Fan Edition for £31.99 from SimplyGames
  • Pokémon Ultra Moon Fan Edition for £31.99 from SimplyGames

If you’re on the lookout for the very best in Nintendo Black Friday deals, by the way, we’ve got guides pages up already for that, along with guides to the best Xbox Black Friday deals, PS4 Black Friday deals and more.

Richard Russell: Well-liked airline worker who died after stealing plane in Seattle

They were not his last words but they revealed something of Richard Russell’s story as he sat at the controls of a stolen passenger aircraft, a few hundred feet above the ground.

“I’ve got a lot of people that care about me," he told air traffic controllers. "It’s going to disappoint them to hear that I did this.”

Minutes later he was dead. The empty Bombardier Q400 turboprop aircraft nosedived into island in Puget Sound, not far from Seattle. 

Relatives and friends of the 29-year-old said they were struggling to reconcile the rogue pilot – whose actions closed an international airport and sent F-15 fighters scrambling into the air – with the likeable young man they knew.

His family – who knew him as "Beebo" – expressed their heartbreak.

Seattle plane crash

"This is a complete shock to us," they said in a statement read by a friend. "We are devastated by these events, and Jesus is truly the only one holding this family together right now. Without him, we would be hopeless."

They also referenced those conversations with air traffic controllers.

"As the voice recordings show, Beebo’s intent was not to harm anyone. He was right in saying that there are so many people who have loved him," they said.

Rick Christenson, a former operational supervisor with Horizon Air, told The Seattle Times: “He was a quiet guy. It seemed like he was well liked by the other workers.

“I feel really bad for Richard and for his family. I hope they can make it through this.”

Officials were quick to point out his work for Horizon as a ground service agent – which included working with baggage handlers and towing aircraft – meant he had cleared the background checks necessary to clean and maintain aircraft.

In a video posted on YouTube last December, Russell showed luggage coming on and off aircraft, as he described the life of a ground service agent.

"That means I lift a lot of bags, like a lot of bags, so many bags," he said, before adding that also allowed him to travel widely.

There was no mention in the social media posts of studying to become a pilot but in some posts he spoke of his Christian religious faith and the possibility of joining the military.

Authorities say he flew for about hour after taking the plane from a maintenance area of Seattle-Tacome International Airport, at times performing stunts such as a barrel role.

The local sheriff’s department said it believed he was suicidal.

The National Transportation Safety Board, one of the investigating agencies, announced yesterday Sunday that the flight data recorder has been recovered from the plane debris and would be sent to Washington DC for analysis in the hope it will provide further information.

The stolen plane smashed into pieces through dense woodland and little of the aircraft is expected to be recovered, it has been reported.

His posts said he met his wife in Oregon in 2010.

"We were married one year later, and one month after that we opened a bakery which we successfully ran for 3 years," he wrote on his web page. "We consider ourselves bakery connoisseurs and have to try a new one every place we go."

The couple later moved to Washington state, where he got a job with Horizon. His wife could not immediately be reached for comment.

Pinball FX3 hits Nintendo Switch later this month

Pinball FX3 comes out on Nintendo Switch on 14th November 2017, developer Zen Studios has announced.

The hook with Pinball FX3 is it has RPG elements. Playing a table gets you experience points and level advancements that continually unlock the potential for bigger points. You level up as you play and you have to think about which power-ups to equip.

The Switch version has vertical play orientation, so you can turn the screen sideways for a full view of the table, and HD rumble support that recreates the feel of an actual pinball machine. There’s cross-play, too, so Switch players can play against “most other platforms”. I’m guessing that counts PlayStation out.

Pinball FX3 is free to download (you get the Sorcerer’s Lair table. Here’s the list of available tables at launch:

  • Universal Classics Pinball (Back to the Future, E.T., Jaws)
  • Aliens vs. Pinball (Aliens, Alien vs. Predator, Alien: Isolation)
  • Balls of Glory (Family Guy, Bob’s Burgers, Archer, American Dad!)
  • Portal
  • The Walking Dead
  • Sorcerer’s Lair (free)
  • Carnivals & Legends (Adventure Land Pinball, Son of Zeus)
  • Zen Classics (Shaman, Tesla, El Dorado, V12)
  • Core Collection (Pasha, Rome, Biolab, Secrets of the Deep)
  • Medieval Pack (Epic Quest, Excalibur)
  • Sci-Fi Pack (Mars, Paranormal, Earth Defense)
  • Iron & Steel (Wild West Rampage, CastleStorm)

White House warns it will ‘respond swiftly’ if Syria uses chemical weapons again, as Idlib hit by Russian airstrikes

The United States and its allies will respond "swiftly and appropriately" if Bashar al-Assad, the Syrian President, uses chemical weapons again, the White House cautioned on Tuesday.

The stern warning came after Russian jets struck the opposition-held city of Idlib with a barrage of air strikes hours after US President Donald Trump warned such a move would be a “grave mistake”.

The White House also said in its statement that it was closely monitoring developments in Idlib region, where the Syrian government is expected to mount an offensive that could spark a humanitarian disaster. 

Dozens of strikes were reported in 24 locations around the opposition-held northwestern province of Idlib, in what appeared to be the opening salvo of the offensive.

Rebels said the strikes had targeted military positions of the Islamist group Hayat Tahrir al-Sham (HTS) and the Turkistan Islamic Party in the Jisr al-Shughour district, although at least nine civilians were reported to have been killed.

Syrian government forces have for weeks been massing around Idlib in preparation for an assault on the last-remaining opposition stronghold, with local media reporting a September 10 deadline.

Russia meanwhile has sent an armada of ships, including a Marshall Ustinov missile cruiser, to the coast of Syria in the Mediterranean.

"The government plan was to give the maximum possible chance for a reconciliation, but unfortunately there was no progress in this regards. The radicals are in control in Idlib,” a Syrian government official told the Telegraph.

“This is more than the usual stuff, it looks like preliminary bombardment before a major land operation."

President Trump had on Monday night warned the Syrian government and its Russian and Iranian allies against "recklessly" attacking Idlib.

In a tweet he warned of "a grave humanitarian mistake" in which hundreds of thousands of people could be killed.

US Marine General Joseph Dunford, chairman of the Joint Chiefs of Staff, said Russia and Syria should be looking to avoid a humanitarian catastrophe and instead recommended more narrowly tailored operations against militants there.

"If major military operations take place we can expect humanitarian catastrophe and I think we would all want to see that be avoided," Gen Dunford said.

Despite the bluster, the Trump administration is unlikely to intervene in any assault unless chemical weapons are used.

Washington has created a list of chemical weapons facilities that could be struck if Mr Trump decided to order a new round of punitive strikes.

An estimated three million people – half of them displaced from other parts of Syria – live in the province and it is expected an offensive there could become the deadliest yet in the seven-year war.

UN officials say as many as 800,000 people could be displaced and that the already high number of people in need of aid could increase dramatically.

Idlib is the only major territory the rebels still control, meaning those who do not wish to surrender to the government have nowhere left to go.

Territorial control of Idlib province in Syria

"We know that the Syrian armed forces are getting ready to solve this problem," Dmitry Peskov, President Vladimir Putin’s spokesman, said on Tuesday, calling Idlib a "pocket of terrorism."

Mr Peskov took issue with Mr Trump’s warning, saying the situation could have "dangerous, negative" consequences for the entire country.

The province is held by a complex array of rebels and jihadists, many of whom have been blacklisted as "terrorists" by world powers.

Analysts and aid workers say there is still a window of opportunity to avoid the humanitarian impact of a full-scale offensive.

The presidents of Turkey, Russia and fellow regime ally Iran are to meet at a summit in Tehran on Friday to discuss political solutions.

"It’s all building up to September 7 trilateral," tweeted Nicholas Heras, a fellow at the Centre for New American Security, who suggested Tuesday’s strikes were a warning to the opposition’s international backers. 

"Russia is sending a clear message to President Trump that he can’t tell Assad to back off (…) and to (President Recep Tayyip) Erdogan to make up his mind on what are Turkey’s long term interests in Syria.